Description
What is "usability"? A product is said to be usable if it behaves the way user expected it to behave. Most of the products that we use in everyday life are not easy to use because of their poor design. Interestingly, we do not buy a product based on its usability, rather we go after the brand name, number of features it has or its coolness effect. In the early days, when the computer systems were new, there were only few users (professors, students etc.) using these complex systems. But computers, mobiles, telephones are not considered to be complex anymore as these are used by almost everyone now-a-days. So, the design challenge is to make a product which requires minimum learning and easy to use. Hence user centered designing has become dominant over system oriented designing over the years. iPhone is one of the most successful gadgets we have in market and the thesis is about finding the usability problems, mainly interface design faults to make it more user-friendly.