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Description
The focus of this thesis is to create a GIS tool presenting the history of most popular sport in United States: football. This is a geographic computer interactive tool that can make user more interested in American football, how it started, current NFL and CFL teams, Super bowl winners, rules and penalties, and a most important feature language translation, that will specifically help users who are not familiar with American and Canadian football, for example international students with diverse background. Students can select different layers and have the ability to click on a particular state and team to see more information on respective web pages. It also enhances the student's knowledge by watching memorable videos, audios and pictures. They can start this application and customize it according to their individual interests. For the assessment of knowledge, there is a quiz at the end where students are presented questions about the topics they have learned. North American has three significant spoken and written languages: English, French and Spanish. The primary technical focus here, rare in GIS tools, is making the application tri-lingual. One of the biggest design challenges is to have the interface simple and capable of handling multiple tasks in real time without compromising on the feature set. Consequently, every attempt has been made to present a depth of subject knowledge through a lucid yet powerful interface. The application will be in JAVA and utilizes MOJO (Map Objects JAVA Objects), which is provided by ESRI. Using MOJO, GIS-related features can be easily incorporated into the application by linking data to various geographical features on the map.