This thesis will look at the flaws in the current public education model, and use John Dewey's progressive education reform theories and the theory of gamification as the framework to explain how and why chess can be a preferable alternative to teach these subjects. Using chess as a tool to teach the overt curriculum can help improve certain cognitive skills, as well as having the potential to propel philosophical ideas and stimulate alternative ways of thought. The goal is to help, however minimally, transform children's experiences within the schooling institution from one of boredom and detachment to one of curiosity and excitement.